Friday, June 10, 2011

Links to YouTube videos

Here are links to all of my animations on YouTube

Mechanical Arachnid Animations
http://www.youtube.com/watch?v=uWPFq8LTW-A
http://www.youtube.com/watch?v=mE6YbFqx_AM
http://www.youtube.com/watch?v=lcaP2TNn2wM
http://www.youtube.com/watch?v=KUWOvfeekbs
Ball Animations
http://www.youtube.com/watch?v=qDLD41ZFTJY
http://www.youtube.com/watch?v=BwlP9XsqRT8
Lt. Dan Rig Animations
http://www.youtube.com/watch?v=1Vag0ExlNSM
http://www.youtube.com/watch?v=G6E7zBc6NuE&NR=1
http://www.youtube.com/watch?v=awky5ZrVfBs
Low Man Rig Animations
http://www.youtube.com/watch?v=Z5Wsm1rNCKE
http://www.youtube.com/watch?v=kRaZoWbPf64

Monday, June 6, 2011

Progression of the spider

Below is a final high quality rendering of my mechanical spider model. Sadly I did not have the time to make a nice scene for it, so a little white table will have to do.

Final HQ rendering of Mech Spider

Ruins Scene with some finished and work in progress texturing


Thursday, May 26, 2011

RuinedCityScape

Mechanical Spider Posing

The modeling, Texturing, and Rigging of the mechanical spider model are all done. Here are some renders of the model in different poses.

Tuesday, April 5, 2011

Art 496, Project Proposal, continued

One technical and research issue i will have will be combining magic and steam punk designs to create something new. There is not much i can find that has already been done that represents this, so i will have to use research of magic and steam punk specific designs and combine them.

Project Time-line

I will begin collecting more research and creating concept art and have some of it done by April12th.
I will have most, if not all, concept art done by April 19th. I will also have some basic models at this time.
More complex models of the structures will be done by May 3rd.
New and more complex models of machines, environment, and clothing will be partially done by May 17th.
All important models of structures, machines, environment and clothing will be done by May 24th.
By May 31st, the models will be more polished and finished. I will also be in the process of positioning them together for the final product.

Art 496, project proposal

I will be creating models of structures, machines, clothing and equipment to create the basis of a world that can be used for a video game. The project will be a combination of steam punk and magic inspired designs. Some designs will be a combination of steam punk and magic, while others will be representative of one or the other. The structures, machines and other models will be created separately and then brought together.

The project will begin with research and concept art. The research and concept art will then be used to create the models. The research material I will be looking for will be steam punk designs and more old-school inspired magic designs. I will also look for any designs some people have already made by combining the 2. This research will be used to create concept art and models combining steam punk and magic.

My project will be a compilation of models I create inspired by steam punk and magic designs. I will create some concept art, but the bulk of the project will be models created using Maya, and possibly Mud Box.

Thursday, March 10, 2011

Art 353 Final, Mechanical Arachnid

My final model is a mechanical spider i created in Maya. It was inspired by an old RPG game called "Arcanum" which i have reference pictures of in a previous post. My original idea was for a kind of steam punk design.

The model went through a few different variations while i was trying to figure out the best way to create the body legs and eyes. I originally tried to creat the entire model from one object but the eyes and legs proved too difficult to sculpt from one object, so i Instead made the model in pieces.

When all the pieces were finished, i UV mapped each piece separately then brought all the pieces into one scene to be assembled. I then moved the finished model into the scene i had prepared for it to create the final rendering you see below.



Wednesday, March 9, 2011

Art 348 concept art revisited

I revisited a concept art piece i did earlyer in the quarter to make it more finished and polished.


Art 348 Final

For my final I did some pre-production concept art. My inspiration for my subject matter came from an old game called Arcanum. I will show some reference pictures from that below. I created both a concept art piece and a color test for a character I made in Maya that goes with my concept art.

This is the concept art piece i did.


This is a color test on a rendered image of the model i made in Maya.



Here are some reference pictures from the game Arcanum.

Thursday, March 3, 2011

Mechanical Arachnid

A render of the mechanical spider i am creating in Maya

Tuesday, March 1, 2011

Art 351 Final Flash Game

This is a game i created on Flash. I started with code from the balloon game supplied my Miles Inada and modified it to create this game.

Monday, February 21, 2011

Art 348, Storyboards

My movie storyboard is from Lord of the Rings. It is the opening part of when they fight the cave troll in the mountain.

This is a storyboard for a character I created.

Thursday, February 17, 2011

Art353, MudBox, Female

I created a female template starting from the male template in MudBox.
I think it came out very well for my first time really using the program.

Art 348, Character combined with landscape

I combined my alien character with one of my landscapes. I think it came out well, but I may need to put more detail into the landscape to match the detail in the character.

Art 353, lighting and modeling scene

A scene i worked on to work with some modeling, spot lighting, and atmospheric lighting.

Art353 stuff



A top and a closed Jack In The Box i worked on

I used the Top I worked on to mess around with some lighting just to get a feel for the things I could do with it.

Wednesday, February 9, 2011

Art 348 Environment Design





I created this scene with my alien character in mind. I used a gray scale to keep it in the same style as the character. I combined depth with flat 2D designs to give the scene a kind of realism along with a cartoon like style.


This is a scene i tried to do based off of the video we watched in class. I tried to focus mainly on depth and not on object detail.

Tuesday, February 8, 2011

Art 351, Proj5, ActionScripting

Using my new Flash action scripting skillz I created a rough layout of a game I can flesh out more later. I'm still not sure what to name the game.

Here is the code for the program for anyone that is interested.

package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class SceneTest extends MovieClip
{
var scene1:Scene1;
var scene2:Scene2;
var scene3:Scene3;
var scene4:Scene4;
var scene5:Scene5;
public function SceneTest()
{
scene1 = new Scene1;
scene2 = new Scene2;
scene3 = new Scene3;
scene4 = new Scene4;
scene5 = new Scene5;
addChild(scene1);
scene1.pButton.addEventListener(MouseEvent.CLICK, onScene1ButClick);
scene2.but8.addEventListener(MouseEvent.CLICK, onScene2ButClick);
scene3.nextStage.addEventListener(MouseEvent.CLICK, onScene3ButClick);
scene4.nextStage2.addEventListener(MouseEvent.CLICK, onScene4ButClick);
scene5.returnToStart.addEventListener(MouseEvent.CLICK, onScene5ButClick);
// constructor code
}
function onScene1ButClick(event:MouseEvent):void
{
addChild(scene2);
removeChild(scene1);
}
function onScene2ButClick(event:MouseEvent):void
{
addChild(scene3);
removeChild(scene2);
}
function onScene3ButClick(event:MouseEvent):void
{
addChild(scene4);
removeChild(scene3);
}
function onScene4ButClick(event:MouseEvent):void
{
addChild(scene5);
removeChild(scene4);
}
function onScene5ButClick(event:MouseEvent):void
{
addChild(scene1);
removeChild(scene5);
}
}
}

Tuesday, February 1, 2011

Art 353, Proj3 Reflective Essay

Untitled
Daniel Dociu
http://www.guildwars2.com/en/media/concept-art/

This image really appeals to me because of the very strong textures giving it a strong sense of depth. The texture also gives the image a very heavy and solid feel. The strong contrasts of depth and heaviness give the image an almost uneasy feeling that I really enjoy.

Art 351, Buttons












Reflective Essay:
Buttons are a way for someone or something to interact with something else. The something else usually being a type of machine or software. The sends information to something to tell it to do something else or to give a response. Some simple buttons may have a very simple design while others ma be more complex and in turn have a more complex design.

Some of the most memorable buttons to me are buttons from childhood toys. An excellent example is the Simon game. The game was nothing but 4 colorful buttons that would light up and ask you to repeat the pattern. The game was so simple and made of nothing but buttons but was so much fun. The buttons would give you different tones for if you got the pattern right or wrong, and i would grow to dread the evil sound of the buttons you got wrong.

Thursday, January 27, 2011

art 353 Proj3 UV mapping

Art351 Proj3 Reflective Essay

One of the most memorable experiences I have had was back when I was a biology major in Humboldt State University. My oceanography/biology class went out on a research project on one of the university's research boats. As we went out, the weather became increasingly bad causing extremely large waves to start coming in our direction.

It was a really exciting experience being out on the boat in the ocean and it was also fairly scary with the bad weather. To make it even worse, the research boat had an open back for the equipment being used. So if you did not know what you were doing, you could easily fall off the back of the boat after a big wave hit or the wind pushed you. The entire experience was a combination of different sensations from the atmosphere of the ocean to the fearing for your life every time a huge wave rocked the boat in random direction.

Another memorable experience is from playing the game F.E.A.R. The game is extremely well made and really immerses you in the story. The game gives you a real sense of suspense and can get pretty scary at times. It really played with your mind. The suspense and scary moments really stuck with me even after playing the game.

Tuesday, January 25, 2011







just testing some animated dingbats

Wednesday, January 19, 2011

Art 348, Proj2 Reflective Essay

I don't really have a "Micky Mouse". I have never had a one specific character I cared about more than any other. My "Micky Mouse" would be a combination of different characters. If I had to narrow it down, It would be a combination of Ren and Stimpy, Courage the Cowardly Dog, and Brian from Family Guy.

I usually like characters that are different and odd and do strange things. I also seem to like talking dogs. I'm not sure what's up with that. I just never really had that one specific character or show that I stuck to and followed forever. I kind of moved around enjoying different things at different times.

Silhouette Revisions



Most of my revisions were cleaning up the image and making it sharper and more detailed. The original images looked a little too messy. The top right image had its pose changed slightly to make it look less "bloby". The images improved with the more sharp and detailed revisions.

Tuesday, January 18, 2011

Character Studies













Art 353, Proj2 Reflective Essay

This image is a good example of the use of color to give an illusion of depth. The foreground contains a large amount of warmer colors while the objects closer to the mid-ground and background contain cooler colors the closer they get to the background.The objects in the foreground also contain far more detail than the mid-ground and background, with the background containing very little detail. The buildings also become progressively larger as they get closer to the foreground to give a feeling of scale.


The main way this image creates an illusion of scale and depth is in the use of the huge structure along side a number of smaller ruined structures or a large landscape. The image has a very strong feeling of depth using a strong contrast between the foreground, mid-ground, and background. The structures become harder to see as they get farther into the mid-ground and background.

The objects in the foreground also contain warmer colors as the objects farther back contain more cool colors the farther back they are. Although the entire image contains mostly cool colors giving it a cold feeling. The objects closer to the foreground also contain much more detail than the objects farther back.

This image gives an illusion of scale and contrast by showing a large structure in the foreground and having the structures farther behind shrinking in size as they move towards the background. The structures also become far less detailed as they move to the background while the structure in the foreground has significant detail.